Reaper's Night
Concept art and animations that I created for my group's bachelor game Reaper's Night.
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It was a 3D platformer with a 2D perspective, and revolved around the Grim Reaper trying to recollect his souls and equipment that he had lost after drinking too much. The game was more on the humorous side, with the Reaper having to run around in only his underwear and use a broom instead of an actual weapon. The enemies were creatures and objects that had been possessed by the missing souls, hence the skull masks (linking them to the Reaper).
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I worked as the Art Director, Animator, Character Concept Artist, and also had a major part in creating an animatic video that served as the game's intro cutscene (this was to implement story context into the game).